﻿using HardcoreGame.Common.Players;
using Terraria;
using Terraria.ModLoader;

namespace HardcoreGame.Common.GlobalProjectiles
{
    internal class StaminaProjectile : GlobalProjectile
    {
        public override void UseGrapple(Player player, ref int type)
        {
            player.GetModPlayer<StaminaPlayer>().Logic.DrainStaminaViaGrappleBegin(player);
        }
    }
}
